Stormblast: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | Required || Storms Domain: Power of the Storm 2 |- | Range || Touch |- | Area || Special |- | Duration || Instant |- | Casting || Verb...")
 
mNo edit summary
Line 16: Line 16:
|-
|-
   | Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.  
   | Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.  
The distance the target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.


{| class="tdgrey1"
{| class="tdgrey1"
Line 31: Line 29:
|Huge || 0 yards  
|Huge || 0 yards  
|}
|}
The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.


[[Category:Spells]]
[[Category:Spells]]
[[Category:Channeling]]
[[Category:Channeling]]
[[Category:Storms Domain]]
[[Category:Storms Domain]]

Revision as of 03:46, 28 June 2020

Required Storms Domain: Power of the Storm 2
Range Touch
Area Special
Duration Instant
Casting Verbal, Somatic
Cast Action Fast
Mana Cost 1
Effect As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.
Target Size Distance
Small 3 yard
Medium 2 yards
Large 1 yards
Huge 0 yards

The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.