Stormblast: Difference between revisions
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| Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling. | | Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling. | ||
The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5. | |||
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|Huge || 0 yards | |Huge || 0 yards | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Channeling]] | [[Category:Channeling]] | ||
[[Category:Storms Domain]] | [[Category:Storms Domain]] |
Latest revision as of 22:13, 17 August 2020
Required | Storms Domain: Power of the Storm 2 | ||||||||||
Range | Touch | ||||||||||
Area | Special | ||||||||||
Duration | Instant | ||||||||||
Casting | Verbal, Somatic | ||||||||||
Cast Action | Fast | ||||||||||
Mana Cost | 1 | ||||||||||
Effect | As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.
The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.
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