Stormblast: Difference between revisions

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   | Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.  
   | Effect || As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.  
 
The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.


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|Huge || 0 yards  
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The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.


[[Category:Spells]]
[[Category:Spells]]
[[Category:Channeling]]
[[Category:Channeling]]
[[Category:Storms Domain]]
[[Category:Storms Domain]]

Latest revision as of 23:13, 17 August 2020

Required Storms Domain: Power of the Storm 2
Range Touch
Area Special
Duration Instant
Casting Verbal, Somatic
Cast Action Fast
Mana Cost 1
Effect As a fast action, the channeler empowers a physical attack with a blast of wind. On a successful hit, regardless of whether damage is absorbed by an effect such as Ward, the target must roll their Magical Resistance against the attack roll. If they fail, the blast of wind is unleashed and they are knocked backward, away from the incoming attack. If the target would fall from the effect, they must make a successful Acrobatics roll to avoid falling.

The distance that a target is knocked back is determined by its size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.

Target Size Distance
Small 3 yard
Medium 2 yards
Large 1 yards
Huge 0 yards