Haunt: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''Some of the most powerful ghosts, these undead are as dangerous as they are versatile.'' |- ! Image !! Stats !! Special Abilities |- | || Health: 14 Vigor: 0 Physical Defense: 9 (4 dodge, 5 armor); 2 Damage Reduction Magical Defense: 4; 2 Magical Damage Reduction Magic Resistance: 8 Attack: 17 Initiative: +3 Speed: 13 || * Immune to Death Magic, Poison, Disease, Mind-controlling effects,...")
 
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| colspan="3" style="text-align: center;" | ''Some of the most powerful ghosts, these undead are as dangerous as they are versatile.''
| colspan="3" style="text-align: center;" | ''Some of the most powerful ghosts, these undead are as dangerous as they are versatile.''
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   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Qualities
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  Speed: 13
  Speed: 13
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* Medium Size
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Soul Manifest: May manifest as a Move Action. Near a Hallow, this is reduced to a Fast Action.
* Soul Manifest: May manifest as a Move Action. Near a Hallow, this is reduced to a Fast Action.
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[[Category:Monster Guide]]
[[Category:Monsters]]
[[Category:Undead]]
[[Category:Undead]]
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Ghosts]]
[[Category:Ghosts]]

Latest revision as of 19:18, 25 May 2024

Some of the most powerful ghosts, these undead are as dangerous as they are versatile.
Image Stats Special Qualities
Health: 14
Vigor: 0
Physical Defense: 9 (4 dodge, 5 armor); 2 Damage Reduction
Magical Defense: 4; 2 Magical Damage Reduction
Magic Resistance: 8
Attack: 17
Initiative: +3
Speed: 13
  • Medium Size
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: May manifest as a Move Action. Near a Hallow, this is reduced to a Fast Action.
  • Manifest Memory: A haunt can properly recalls its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1AP and +1 APR)
  • Combat Proficiency: A haunt retains the knowledge of 3 ranks in the Fighting Style of their chosen weapon.
  • Magic Proficiency: Choose a Source and select 1 Rank 1 ability, 1 Rank 2 ability and 1 Rank 3 ability. Casting roll: 14d10.