Scattering Charge: Difference between revisions

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Adept Template: Passive + Active
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{| class="tdgrey1"
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   | Range ||  Self
   | Range ||  Self
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   | Target Area ||   
   | Target Area || Within Reach
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  | Activation Action ||  Free
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  | Activation Cost || 3 Mana
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|-
   | Duration ||  Instant
   | Duration ||  Instant
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|-
   | Action ||  Free
   | Passive Effect ||  When Charging at an opponent, hostile targets adjacent to or within the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]].
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  | Cost || 3 Mana (Active)
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  | Effect ||
| Active Effect || While charging, passing through a hostile target's threatenedspace grants a +2 to the adept's roll to knock them prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
* Passive: When you charge at a target past adjacent hostile targets make a (Strength + Athletics) OR (Unarmed Combat + Bear) opposing their (Strength + Athletics) OR (Dexterity + Acrobatics). If they fail, they are knocked [[Conditions#Prone|Prone]].
* Active: While charging, passing through hostile targets' spaces grants a +2 to your roll to knock them prone. Any successes on your opposed roll are dealt as non-lethal damage.
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Revision as of 16:26, 18 March 2024

Adept Template: Passive + Active

Required Bear Discipline 4
Range Self
Target Area Within Reach
Activation Action Free
Activation Cost 3 Mana
Duration Instant
Passive Effect When Charging at an opponent, hostile targets adjacent to or within the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked Prone.
Active Effect While charging, passing through a hostile target's threatenedspace grants a +2 to the adept's roll to knock them prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.