Guilds of the Free Cities: Difference between revisions
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Revision as of 08:07, 19 April 2019
Guilds
Almost the entire economy of the free cities is regulated by Guilds. One cannot run a business or pursue training in a particular profession without the sanction or approval of one of the associated guilds.
Common Guilds
These guilds are common and exist in all five of the Free Cities; they tend to associate with one another and as such, if a person finds him or herself blacklisted by one of the guilds in any city, they will often be shunned by their sister guilds in the others.
Mercantile Guilds
Scribes' Guilds
Thieves' Guilds
Entertainers' Guilds
Agricultural Guilds
Other Guilds
The Guild of Scales
The members of this guild serve as the highest authority on dragon lore. If rumors can be believed, they still treat with the drakes and are sometimes gifted scales by the dragons of Visici.
Tyrose
The Sons of Tyrath
The Sons of Tyrath is perhaps the most powerful guild in the Free Cities. This mages' guild has chapters in each of the cities, however their influence is most powerful in the city of Tyrose where their headquarters, the Tower of Tyrath, looms above all.
Avemroth
Temple Guild
Syr
The Black
Membership within The Black is highly regulated, their numbers tightly controlled and kept secret from the general public. All members of The Black are registered, and a description of what powers they possess is usually provided to several guilds, primarily The Scribes and the Sons of Tyrath. All members of The Black must wear their robes at all times. As sorcery is feared and loathed in the cities, members are kept visible to be distrusted and poorly-received by the common person.