Banish: Difference between revisions

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   | Required ||  [[Seed: Summon]] 3
   | Required ||  [[Seed: Summon]] 3
|-
|-
   | Range ||  (Sight, Rank x 5 yards?)
   | Range ||  Rank x 5 yards
|-
|-
   | Area ||  1 Outsider
   | Area ||  1 Outsider
Line 13: Line 13:
   | Cast Action ||  Standard
   | Cast Action ||  Standard
|-
|-
   | Defense ||  (Magical Resistance?)
   | Defense ||  Magic Resistance
|-
|-
   | Mana Cost ||  2
   | Mana Cost ||  2
|-
|-
   | Push || +1 Rank (+2 to Outsider’s roll per push), +1 Dice
   | Push || +1d10 to cast roll per Push
|-
|-
   | Effect ||  Attempt to banish an Outsider sending it to its home plane. If this attempt fails, instead damage equal to the number of successes rolled is dealt to the target. This damage ignores Magical Defense.
   | Effect ||  Attempt to banish an Outsider, sending it to its home plane. The caster needs a number of successes to banish the Outsider. More successes are required for Outsiders of a Rank higher than the summoner's rank in the seed; however, Outsiders above Rank 5 may not be banished with this spell.


{|
! < Seed Rank !! = Seed Rank !! +1 Seed Rank !! +2 Seed Rank !! +3 Seed Rank
|-
|1
||2
||Outsider Rank + 1
||Outsider Rank + 2
||Outsider Rank + 3
|}
If this attempt fails, instead damage equal to the number of successes rolled is dealt to the target. This damage ignores Magical Defense.
|}
|}



Revision as of 14:28, 22 August 2020

Required Seed: Summon 3
Range Rank x 5 yards
Area 1 Outsider
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Defense Magic Resistance
Mana Cost 2
Push +1d10 to cast roll per Push
Effect Attempt to banish an Outsider, sending it to its home plane. The caster needs a number of successes to banish the Outsider. More successes are required for Outsiders of a Rank higher than the summoner's rank in the seed; however, Outsiders above Rank 5 may not be banished with this spell.


< Seed Rank = Seed Rank +1 Seed Rank +2 Seed Rank +3 Seed Rank
1 2 Outsider Rank + 1 Outsider Rank + 2 Outsider Rank + 3


If this attempt fails, instead damage equal to the number of successes rolled is dealt to the target. This damage ignores Magical Defense.