Wild Elf

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Revision as of 03:20, 15 April 2019 by Kcollins (talk | contribs) (major update to flesh out some history and description of wild elf factions in Karn)
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Wild Elves have dark skin ranging from dark brown to nearly black. Their hair is dark and they tend to be much more heavily muscled than other elves. They have short upswept ears like their cousins the Wood Elves. They are the most hardy and militant of the elven peoples, in part due to their history.

Racial Modifiers

  • Favored Source: Adept, Shamanism
  • Favored Stat: Constitution
  • +8 Speed
  • +5 Health
  • +7 Resistance
  • +1 Base Stealth
  • +1 Base Survival
  • Weapon Training (Pick one)
    • +1 Base Slashing Skill
    • +1 Base Crushing Skill
    • +1 Base Piercing Skill
  • Quick Draw

Personality

Relations

Religion

History

Wild Elves are one of three races of elves created by the Blessed Gods during the Elari-Faerie wars. The Blessed Gods had hoped that the introduction of races which mixed the blood and magic of the mortal enemies would blunt the conflict. Instead, the Wild Elves were eventually enslaved by the Elari and used as footsoldiers in their war against their enemies, the Faerie.

The Wild Elves excelled at serving their malevolent, demonic masters so they were given the secrets to sorcery. When the Elari lost their great war, they abandoned the elves serving them and fled. The remaining Wild Elves followed in their masters’ footsteps and formed an expansive and advanced empire built on sorcery and slavery, until they grew too ambitious and attempted rituals even their Elari masters had deemed forbidden. This ultimately caused the calamity collapsed their empire, resulting in their capital city being overrun with demons and other evil creatures. They sacrificed almost their entire race to stop it. Ultimately it was shamanic power, pacts formed with the local spirits and lesser gods, which was able bind the dark power in the ruins of their capital city, which was later dubbed Kola Menaga, or "Demon Home."

Region & Society

Wild Elves are found throughout Lorithandar. Though the majority of their population exists on the continent Karn, though many live on Visci as well - places where the Elari had significant influence and then left them to their own devices at the end of the war. Few Wild Elves live on Trevas, as the Elari did not have a presence there.

The Wild Elf Lands of Karn range from a coniferous forest, to tropical rainforest, to the harshest desert in the world.

Wild Elves of Karn

After the collapse of the Wild Elf Empire on Karn, the elves there split into three main groups, the Clansmen, the Devinites, and the Banishers.

Clansmen

This group of elves decided that civilization and sorcery were to blame for the fall of their Empire, and renounced both for all time. They developed a code among their people, promoting the societal return to the Old Ways from before their enslavement by the Elari. The Clans held that they would never form great cities, nor conquer other races, nor partake of sorcery. They turned instead to shamanism and the spirits of the world who had helped them contain the great evil within Kola Menaga. Many wild elf clans and tribes raised near this place spend their days enforcing the wards and totems surrounding it to ensure nothing goes in or comes out. One of the most highly respected professions of the Wild Elves near Kola Menaga is that of the Catori Wicate (Demon Hunter), elves who train specifically to hunt demons that escape the bounds of the cursed city.

In general, these wild elves of are fiercely protective of their land; they know it so well they could keep anybody out indefinitely. However, the Wild Elf Lands are very rich in resources and full of ancient artifacts which can be very lucrative. Those with the profession of Catori Wicate, or Demon Hunter, are particularly warlike and may be chosen for such tasks.

Many of the wild elven tribes are nomadic hunter/gatherers, roaming in ranges of their lands allowing regions to avoid being over-hunted or picked clean. Larger tribes, particularly those in very dangerous regions (the western desert) or the tribes guarding Kola Menaga tend to have larger communities. While not having anything as organized as cities, they have substantive villages with more permanent structures and defenses. This is particularly necessary for the desert tribes who constantly fight deadly demons. They shelter in caverns below the sand more often than building structures above it.

Devinites

The elves who later became known as Devinites fled north with their human slaves. They retained whatever magic they had access to and used their knowledge to carve out a life in an inhospitable climate. They eventually interbred with their slaves to the point the entire populace is half-elven. As such, Devinites no longer consider themselves to be wild elves; they are quite civilized and advanced and reject the harsh mandates of the Clansmen in regards to sorcery and civilization.

They formed the Duchies of Devin and built a magitech society which is currently the most advanced in the world. They are one of the only races to have airships for example, and also are the origin of the Lichborne. Several Duchies abut directly to Clansmen lands, and the Duchies have been known to negotiate passage or guides through the Wild Elf Lands in search of treasure and lost artifacts.

Banishers

Not much is known about the Banishers, only that they were the third and least populous group of Wild Elves to band together after the Calamity. These elves refused to renounce sorcery and long for a return to the days of rule, but are trapped in endless battles with the waves of demons unleashed in their land. They spend most of their powers simply surviving.

Language

Names

In Lorithandar, the Planar Tongue is often denoted by linguistic stops designated by ‘, and hard sounding ends. As such, most Tribal Wild Elves avoid breaks in their names such as “Lan’Vek” because they most often associate planar tongue with sorcery and evil, instead viewing simple 1-2 syllable names as trustworthy and appropriate. In cases where a tribe is large enough to have multiple people with a same or similar name, their name is preceded by their role in the tribe. Chieftain Mar is different than Hunter Mar.

Banishers and Devinites may not follow the same rules, as sorcery is not regarded as evil in their societies.

Male Names

Amar, Anoki, Alor, Deon, Kahn, Kozar, Leto, Mar, Mazarin, Orin, Talan, Xavorin

Female Names

Aer, Aerin, Asta, Beri, Caela, Carei, Haeli, Lalon, Maelli, Min, Pera, Taera, Vati, Zaina

Equipment

While most equipment in the Player Guide is available, many races have a particular affinity for equipment, or materials of a certain type such as particular arms & armor.

Magic & Lore