Conjure Claw

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Required Seed: Conjure 2
Range 5 yards x Rank
Area 1 Target
Duration 1 Round x Rank
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 round to Duration per Push
Defense Physical, Magic Resistance
Effect The caster conjures planar material into the shape of a clawed hand approximately 1 yard wide. Each turn, including the turn it was conjured, the claw may move to anywhere within the casting area and attempt to strike or grapple a single target. The claw has the following stats:
Type Health Armor
Wood/Bone 4 3
Stone 6 4
Metal 8 5
  • Grapple: 5d10 + Rank. The target may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are Grappled for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. If the material is reduced to 0 HP then the grapple immediately ends.
  • Strike: An enemy struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing.