Hexbloom Aura

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Required Seed: Affliction 4
Range Centered on Self
Area 5-yard radius
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Push +1 yard to radius per Push
Defense Physical Resistance
Effect You surround yourself in a shimmering haze of entropic power that blossoms outward like invisible petals of decay. When you cast this spell, choose one Affliction you are capable of casting including Entropy, Affliction (Arcane Decay, Clinging Shadows, or Hemorrhage), Essence Drain, or Doom. If Affliction (Arcane Decay, Clinging Shadows, or Hemorrhage) is applied via the aura, it does not automatically apply Entropy. While the aura persists, any enemy that begins or ends its turn within the aura must roll Physical Resistance vs. the caster's roll. On a failed roll, the target immediately suffers the full effects of the selected Affliction. A creature that successfully resists becomes immune to that aura for 1 hour, though they may still be affected by your other Affliction spells. Leaving the aura ends its effects; re-entering automatically refreshes the affliction unless immunity applies.