Winter Woodsman: Difference between revisions

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* Great Size, +1 Reach
* Great Size, +1 Reach
* [[Darkvision]]
* Unseelie Adaptation*
* Icy Touch *
* Icy Touch **
* [[Mounted Combat]], Rank 2
* [[Mounted Combat]], Rank 2
* Improved [[Fear Aura]] (12d10), Rank 2**
* Improved [[Fear Aura]] (12d10), Rank 2***
* [[Fighting Style: Archery]], Rank 4 (Longbow)
* [[Fighting Style: Archery]], Rank 4 (Longbow)
* Improved [[Planar Link]] (12d10), Rank 4
* Improved [[Planar Link]] (12d10), Rank 4
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| colspan="3" style="text-align: left;" |  
<small> * Attacks apply [[Frost]]. </small>
<small> * Unseelie Fae have [[Darkvision]], but take a -2 penalty to Perception in well-lit areas. </small>
<small> ** 9d10 yard radius aura. </small>
<small> ** Attacks apply [[Frost]]. </small>
<small> *** 9d10 yard radius aura. </small>
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Revision as of 10:44, 29 May 2024

These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in Wild Hunts, wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well.
Image Stats Special Qualities
Health: 12
Vigor: 4
Physical Defense:  3 (1 dodge, 2 armor); 1 Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 15d10 +2 Armor Piercing, + Frost
 Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
 Piercing Shot: 13d10 + Frost; See Fighting Style for rules. 
 Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack.
Initiative: +2
Speed: 17

* Unseelie Fae have Darkvision, but take a -2 penalty to Perception in well-lit areas. ** Attacks apply Frost. *** 9d10 yard radius aura.