Shadow Dagger: Difference between revisions
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| Mana Cost || 2 | | Mana Cost || 2 | ||
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| Effect || The channeler uses shadows | | Effect || The channeler uses shadows in one of two ways: | ||
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to [[Returning]]. | * Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to [[Returning]]. | ||
* Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge. | * Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge. |
Revision as of 17:51, 13 July 2023
Required | Shadow Domain: Shadow Assassin 3 |
Range | Special |
Area | 1 Target |
Duration | Special |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 2 |
Effect | The channeler uses shadows in one of two ways:
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