Shadow Dagger: Difference between revisions

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   | Mana Cost || 2
   | Mana Cost || 2
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   | Effect || The channeler uses shadows to create weaponry in one of two ways:
   | Effect || The channeler uses shadows in one of two ways:
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to [[Returning]].  
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to [[Returning]].  
* Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.
* Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.

Revision as of 17:51, 13 July 2023

Required Shadow Domain: Shadow Assassin 3
Range Special
Area 1 Target
Duration Special
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect The channeler uses shadows in one of two ways:
  • Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to Returning.
  • Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.