Shadow Dagger: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | Required || Shadow Domain 3 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action || |...")
 
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
   | Required ||  [[Shadow Domain]] 3
   | Required ||  [[Shadow Domain]]: Shadow Assassin 2
|-
|-
   | Range ||
   | Range || Special
|-
|-
   | Area ||   
   | Area ||  1 Target
|-
|-
   | Duration ||
   | Duration || Special
|-
|-
   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
|-
|-
   | Cast Action ||
   | Cast Action || Standard
|-
|-
   | Mana Cost ||
   | Mana Cost || 2
|-
|-
   | Effect ||
   | Effect || The channeler creates a shadowy dagger with a +1 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +2 at Rank 3, and +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to [[Returning]]. Additionally, as a Standard Action the dagger may be concealed as a dark magical tattoo on the channeler's body. The weapon can be "drawn" from the tattoo with a Fast Action.


|}
|}

Latest revision as of 21:58, 13 July 2023

Required Shadow Domain: Shadow Assassin 2
Range Special
Area 1 Target
Duration Special
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect The channeler creates a shadowy dagger with a +1 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +2 at Rank 3, and +3 at Rank 5. This dagger may be thrown and reformed in the casters hand during the duration in a similar function to Returning. Additionally, as a Standard Action the dagger may be concealed as a dark magical tattoo on the channeler's body. The weapon can be "drawn" from the tattoo with a Fast Action.