Chaos Domain: Difference between revisions
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| 4 || Dark Gate || Open a path through the Barrier. Caster may traverse to Pandemonium or calling a Demon up to Rank through. The calling of the outsider may be forced (opposed roll vs. the Demon's resist) however this bestows no control beyond forcing them to respond to the call. Most demons will hear out a mortal powerful (or desperate) enough to call for them and may be willing to trade information or favors for payment. | | 4 || Dark Gate || Open a path through the Barrier. Caster may traverse to Pandemonium or calling a Demon up to Rank through. The calling of the outsider may be forced (opposed roll vs. the Demon's resist) however this bestows no control beyond forcing them to respond to the call. Most demons will hear out a mortal powerful (or desperate) enough to call for them and may be willing to trade information or favors for payment. | ||
|- | |- | ||
| 5 || | | 5 || True Seeing || Casters eyes begin to glow bright red allowing them to see things as they truly are. | ||
|} | |} | ||
Revision as of 16:05, 26 March 2015
Domain Power: Chaos Aura - Reduces enemy successes from 8-10 to 9s-10s only for rounds equal to domain rank. Activating this is a free action, and may be used as a reflexive action. May be activated once per day.
Rank | Power | Description |
---|---|---|
1 | Chaos Sight | Grants the ability to see magic auras. Functions identically to Mage Sight. |
2 | Demonic Knowledge | Make a Channeling roll. Successes are added to the next Knowledge skill roll. |
3 | Foresee | Caster gets a glimpse into a possible future if they pursue their current actions. |
4 | Dark Gate | Open a path through the Barrier. Caster may traverse to Pandemonium or calling a Demon up to Rank through. The calling of the outsider may be forced (opposed roll vs. the Demon's resist) however this bestows no control beyond forcing them to respond to the call. Most demons will hear out a mortal powerful (or desperate) enough to call for them and may be willing to trade information or favors for payment. |
5 | True Seeing | Casters eyes begin to glow bright red allowing them to see things as they truly are. |
Rank | Power | Description |
---|---|---|
1 | Unravel Magic | Dispels a target existing enchantment. Functions identically to Dispel Magic |
2 | Twist Spell | The caster may take a readied action to twist a spell that is cast. On a successful opposed roll the twist changes the target to another legal target(s) within Rank yards of the intended target(s). If no valid targets are available the effect is ignored. |
3 | Chaotic Chance | Casting this spell grants the caster a Chaos charge for one hour, which may be spent as a Fast Action to force an opponent or ally to immediately re-roll any roll they just performed. This effect may only be used once per target during an encounter. At Rank 3 the caster gains an additional charge, and another at Rank 5. |
4 | XXXX | XXXX |
5 | XXXX | XXXX |
Rank | Power | Description |
---|---|---|
1 | XXXX | XXXX |
2 | Curse of Chaos | If target fails to resist, they only succeed on 9-0s for Rank rounds. |
3 | Chaos Blast | Channeling roll in lethal damage. Rank x 10 range, 2 yard radius. Deals Mortal damage to Angels but Demons are unaffected. |
4 | XXXX | XXXX |
5 | Word of Chaos | Chaotic word stuns rank targets for 1 round. Lawful Outsiders additionally take Channeling dice damage. This is a free action and may only be used once per day. |