Shroud: Difference between revisions
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| Required || [[Ghost Shaman]] 3 | | Required || [[Ghost Shaman]] 3 | ||
|- | |- | ||
| Range || | | Range || Self | ||
|- | |- | ||
| Area || Self | | Area || Self | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 2 Mana | ||
|- | |- | ||
| Effect || Caster steps into the space between the mortal realm and the Spirit Realm. They can see through the veil, although with a -2 penalty to Perception rolls. The caster is effectively [[Conditions#Invisible|Invisible]], and may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll to detect the caster. Aggressive actions will break the spell, returning the caster fully to the mortal world. | | Effect || Caster steps into the space between the mortal realm and the Spirit Realm. They can see through the veil, although with a -2 penalty to Perception rolls. The caster is effectively [[Conditions#Invisible|Invisible]], and may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll to detect the caster. Aggressive actions will break the spell, returning the caster fully to the mortal world. |
Revision as of 16:36, 18 March 2024
Required | Ghost Shaman 3 |
Range | Self |
Area | Self |
Duration | Rank x 2 Rounds |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 2 Mana |
Effect | Caster steps into the space between the mortal realm and the Spirit Realm. They can see through the veil, although with a -2 penalty to Perception rolls. The caster is effectively Invisible, and may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll to detect the caster. Aggressive actions will break the spell, returning the caster fully to the mortal world. |