Living Monolith: Difference between revisions

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   | Range ||  Self
   | Range ||  Self
|-
|-
   | Target Area ||   
   | Target Area ||  Self
|-
|-
   | Duration || 1 Hour
   | Duration || 1 Hour
|-
|-
   | Action ||  Full Round
   | Action ||  Standard Action
|-
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   | Cost || 3 Mana
   | Cost || 3 Mana
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While Monolith is active, the adept cannot be made [[conditions#Prone|Prone]] or moved by effects such as knockback. A failed [[Unarmed Combat Skill|Grapple]] check would still result in the adept being considered Grappled, but not Prone.
While Monolith is active, the adept cannot be made [[conditions#Prone|Prone]] or moved by effects such as knockback. A failed [[Unarmed Combat Skill|Grapple]] check would still result in the adept being considered Grappled, but not Prone.


''Monolith may not be combined with [[Titanic Growth]] or [[Superior Transformation]].
''Monolith may not be combined with [[Titanic Growth]] or [[Superior Transformation]].''
''|}
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[[Category:Powers]]
[[Category:Powers]]
[[Category:Adept]]
[[Category:Adept]]
[[Category:Bear Discipline]]
[[Category:Bear Discipline]]

Latest revision as of 17:02, 21 March 2024

Required Bear Discipline 4
Range Self
Target Area Self
Duration 1 Hour
Action Standard Action
Cost 3 Mana
Effect The adept's muscles harden becoming a wall of ironlike armor, and they become immune to knockback or knockdown. The adept gains:
  • +2 Natural Armor
  • +1 Physical Damage Reduction

While Monolith is active, the adept cannot be made Prone or moved by effects such as knockback. A failed Grapple check would still result in the adept being considered Grappled, but not Prone.

Monolith may not be combined with Titanic Growth or Superior Transformation.