Fast Healing: Difference between revisions

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{| class="tdgrey1"
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   | Required || [[Wolf Discipline]] 3  
   | Required || [[Wolf Discipline]] 3
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   | Area ||  Self
   | Range ||  Self
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   | Duration || Permanent (Passive) / Rank Rounds (Active)
   | Target Area || Self
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   | Cast Action ||  Free
   | Activation Action ||  Fast
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   | Cost || (Passive) Free, (Active) 2 Mana
   | Activation Cost || 2 Mana
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   | Effect ||  Passive: You heal at double the normal natural rate. You regain 2 Lethal with a night of rest and 2 Non-Lethal every 15 minutes. A successful Medicine check grants 2 additional Lethal with a night of rest instead of 1. If you have been incapacitated and are bound, you may return to 1 Health instead of 0.
   | Duration ||  Rank Rounds
Active: When receiving magical healing, you regain an additional point of Lethal healing.
|-
 
  | Passive Effect || The adept now heals at double the normal natural rate. She regains 2 Lethal with a full night of rest, and 2 Non-Lethal every 15 minutes. A successful [[Medicine Skill|Medicine]] skill check grants 2 additional Lethal healing with a night of rest instead of 1. If the adept has been incapacitated and is bound, she may return to 1 Health instead of 0.
|-
| Active Effect || When receiving magical healing, the adept regains one (1) additional point of Lethal healing.
|}
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Latest revision as of 11:32, 22 March 2024

Required Wolf Discipline 3
Range Self
Target Area Self
Activation Action Fast
Activation Cost 2 Mana
Duration Rank Rounds
Passive Effect The adept now heals at double the normal natural rate. She regains 2 Lethal with a full night of rest, and 2 Non-Lethal every 15 minutes. A successful Medicine skill check grants 2 additional Lethal healing with a night of rest instead of 1. If the adept has been incapacitated and is bound, she may return to 1 Health instead of 0.
Active Effect When receiving magical healing, the adept regains one (1) additional point of Lethal healing.