Shade: Difference between revisions

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* Medium Size
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Soul Manifest: May Manifest as a Full Round Action. Near a Hallow, this is reduced to a Standard Action.  
* Soul Manifest: May Manifest as a Full Round Action. Near a Hallow, this is reduced to a Standard Action.  
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[[Category:Monster Guide]]
[[Category:Monsters]
[[Category:Undead]]
[[Category:Undead]]
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Ghosts]]
[[Category:Ghosts]]

Revision as of 19:17, 25 May 2024

Shades retain some knowledge of their past lives, appearing in death just as they did in life - with the same equipment, though not necessarily as much in the skill department. They often retain some inherent memory of the skills they had in life, though it is often impaired by the fog of death and the passage of time.
Image Stats Special Abilities
Health: 9
Vigor: 0
Physical Defense: 6 (3 dodge, 3 armor); 1 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 8
Attack: 10
Initiative: +1
Speed: 9
  • Medium Size
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: May Manifest as a Full Round Action. Near a Hallow, this is reduced to a Standard Action.
  • Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+1AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+1 ignore dodge); Sword and Shield (+1 APR)
  • Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon.

[[Category:Monsters]