Phantom: Difference between revisions
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| colspan="3" style="text-align: center;" | ''Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.'' | | colspan="3" style="text-align: center;" | ''Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.'' | ||
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! Image !! Stats !! Special | ! Image !! Stats !! Special Qualities | ||
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Speed: 13 | Speed: 13 | ||
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* Medium Size | |||
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | ||
* | * Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action. | ||
* Manifest Memory: A | * Manifest Memory: A phantom recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, and retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon. Phantoms' weaponry deals Mortal Damage to other ghosts as per [[Ghost Blade]]. | ||
* Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10. | * Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10. | ||
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[[Category: | [[Category:Monsters]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Ghosts]] | [[Category:Ghosts]] |
Latest revision as of 20:24, 25 May 2024
Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent. | ||
Image | Stats | Special Qualities |
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Health: 12 Vigor: 0 Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 8 Attack: 12 Initiative: +1 Speed: 13 |
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