Water Spirit: Difference between revisions
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# | ==Special Ability== | ||
Water Spirits gain Cold Immunity equal to Rank, and are immune to [[Conditions#Frost|Frost]] effects. They are immune to Poison and Disease. | |||
'''Depth''': | |||
Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5. | |||
This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed | |||
==Rank 1== | |||
Health: 6 | |||
Vigor: 2 | |||
Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction | |||
Magical Defense: 1 | |||
Magic Resistance: 9d10 | |||
Attack: 3 | |||
Initiative: +0 | |||
Speed: 5 | |||
==Rank 2== | |||
Health: 6 | |||
Vigor: 4 | |||
Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction | |||
Magical Defense: 1; 1 Magical Damage Reduction | |||
Magic Resistance: 9d10 | |||
Attack: 5 | |||
Initiative: +0 | |||
Speed: 5 | |||
==Rank 3== | |||
Health: 10 | |||
Vigor: 6 | |||
Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction | |||
Magical Defense: 2; 1 Magical Damage Reduction | |||
Magic Resistance: 10d10 | |||
Attack: 5 | |||
Initiative: +0 | |||
Speed: 7 | |||
==Rank 4== | |||
Health: 12 | |||
Vigor: 8 | |||
Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction | |||
Magical Defense: 2; 2 Magical Damage Reduction | |||
Magic Resistance: 11d10 | |||
Attack: 7 | |||
Initiative: +0 | |||
Speed: 7 | |||
==Rank 5== | |||
Health: 17 | |||
Vigor: 10 | |||
Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction | |||
Magical Defense: 3; 2 Magical Damage Reduction | |||
Magic Resistance: 13d10 | |||
Attack: 9 | |||
Initiative: +0 | |||
Speed: 9 | |||
[[Category:Monster Guide]] | |||
[[Category:Spirits]] | |||
[[Category:Elementals]] | |||
[[Category:Shamanism]] |
Latest revision as of 13:18, 12 July 2024
Special Ability
Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects. They are immune to Poison and Disease.
Depth:
Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.
This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed
Rank 1
Health: 6 Vigor: 2
Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction Magical Defense: 1 Magic Resistance: 9d10
Attack: 3 Initiative: +0 Speed: 5
Rank 2
Health: 6 Vigor: 4
Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction Magical Defense: 1; 1 Magical Damage Reduction Magic Resistance: 9d10
Attack: 5 Initiative: +0 Speed: 5
Rank 3
Health: 10 Vigor: 6
Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 10d10
Attack: 5 Initiative: +0 Speed: 7
Rank 4
Health: 12 Vigor: 8
Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction Magical Defense: 2; 2 Magical Damage Reduction Magic Resistance: 11d10
Attack: 7 Initiative: +0 Speed: 7
Rank 5
Health: 17 Vigor: 10
Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction Magical Defense: 3; 2 Magical Damage Reduction Magic Resistance: 13d10
Attack: 9 Initiative: +0 Speed: 9