Water Spirit: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Special Ability==
==Special Ability==
Water Spirits gain Cold Immunity equal to Rank, and are immune to [[Conditions#Frost|Frost]] effects.
Water Spirits gain Cold Immunity equal to Rank, and are immune to [[Conditions#Frost|Frost]] effects. They are immune to Poison and Disease.


'''Depth''':  
'''Depth''':  
Line 8: Line 8:
This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed
This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed


==Rank 1: Small==
==Rank 1==
  Health:  
  Health: 6
  Vigor:  
  Vigor: 2


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 1
  Magic Resistance:  
  Magic Resistance: 9d10


  Attack:
  Attack: 3
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 5


==Rank 2: Medium==
==Rank 2==
  Health:  
  Health: 6
  Vigor:  
  Vigor: 4


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 1; 1 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 9d10


  Attack:
  Attack: 5
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 5


==Rank 3: Large==
==Rank 3==
  Health:  
  Health: 10
  Vigor:  
  Vigor: 6


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 2; 1 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 10d10


  Attack:
  Attack: 5
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 7


==Rank 4: Huge==
==Rank 4==
  Health:  
  Health: 12
  Vigor:  
  Vigor: 8


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 2; 2 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 11d10


  Attack:
  Attack: 7
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 7


==Rank 5: Greater==
==Rank 5==
  Health:  
  Health: 17
  Vigor:  
  Vigor: 10


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 3; 2 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 13d10


  Attack:
  Attack: 9
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 9


[[Category:Monster Guide]]
[[Category:Monster Guide]]

Latest revision as of 13:18, 12 July 2024

Special Ability

Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects. They are immune to Poison and Disease.

Depth:

Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.

This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed

Rank 1

Health: 6
Vigor: 2
Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 1
Magic Resistance: 9d10
Attack: 3
Initiative: +0
Speed: 5

Rank 2

Health: 6
Vigor: 4
Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction
Magical Defense: 1; 1 Magical Damage Reduction
Magic Resistance: 9d10
Attack: 5
Initiative: +0
Speed: 5

Rank 3

Health: 10
Vigor: 6
Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10d10
Attack: 5
Initiative: +0
Speed: 7

Rank 4

Health: 12
Vigor: 8
Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction
Magical Defense: 2; 2 Magical Damage Reduction
Magic Resistance: 11d10
Attack: 7
Initiative: +0
Speed: 7

Rank 5

Health: 17
Vigor: 10
Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction
Magical Defense: 3; 2 Magical Damage Reduction
Magic Resistance: 13d10
Attack: 9
Initiative: +0
Speed: 9