Fire Spirit: Difference between revisions

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(Kcollins moved page Fire Spirit to Fire Shaman: outdated language)
 
 
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#REDIRECT [[Fire Shaman]]
==Special Ability==
Fire Spirits gain Fire Immunity equal to Rank, and are immune to [[Burning]] effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of [[Frost#Frost|Frost]] applied instead of decreasing their speed. They are immune to Poison and Disease.
 
Hover: Fire spirits may hover in a given space moving up and down as if via [[Levitate]] for 1 yard. They may not fly, but this allows more unique expressions of form for fire spirits other than humanoid shapes (e.g. bird made of flame, or floating orb of fire).
 
'''Fire Bomb''': Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact to render the target and any targets/flammable objects in adjacent squares Burning. This is considered a physical attack, as elementals use natural flames rather than magical fire.
 
==Rank 1==
Health: 5
Vigor: 0
 
Physical Defense:  1 (1 dodge)
Magical Defense: 1
Magic Resistance: 9
 
Attack: 6 (5 yard range)
Initiative: +0
Speed: 8
 
==Rank 2==
Health: 6
Vigor: 0
 
Physical Defense:  2 (2 dodge)
Magical Defense: 2
Magic Resistance: 10
 
Attack: 8 (10 yard range)
Initiative: +0
Speed: 10
 
==Rank 3==
Health: 9
Vigor: 2
 
Physical Defense:  3 (3 dodge); 1 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10
 
Attack: 10 (15 yard range)
Initiative:
Speed: 10
 
==Rank 4==
Health: 12
Vigor: 4
 
Physical Defense:  5 (4 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 11
 
Attack: 12 (20 yard range)
Initiative: +0
Speed: 10
 
==Rank 5==
Health: 16
Vigor: 4
 
Physical Defense:  7 (5 dodge, 2 armor); 1 Physical Damage Reduction
Magical Defense: 4; 1 Magical Damage Reduction
Magic Resistance: 11
 
Attack: 17 (25 yard range)
Initiative: +0
Speed: 12
 
[[Category:Monster Guide]]
[[Category:Spirits]]
[[Category:Elementals]]
[[Category:Shamanism]]

Latest revision as of 14:19, 12 July 2024

Special Ability

Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed. They are immune to Poison and Disease.

Hover: Fire spirits may hover in a given space moving up and down as if via Levitate for 1 yard. They may not fly, but this allows more unique expressions of form for fire spirits other than humanoid shapes (e.g. bird made of flame, or floating orb of fire).

Fire Bomb: Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact to render the target and any targets/flammable objects in adjacent squares Burning. This is considered a physical attack, as elementals use natural flames rather than magical fire.

Rank 1

Health: 5
Vigor: 0
Physical Defense:  1 (1 dodge)
Magical Defense: 1
Magic Resistance: 9
Attack: 6 (5 yard range)
Initiative: +0
Speed: 8

Rank 2

Health: 6
Vigor: 0
Physical Defense:  2 (2 dodge)
Magical Defense: 2
Magic Resistance: 10
Attack: 8 (10 yard range)
Initiative: +0
Speed: 10 

Rank 3

Health: 9
Vigor: 2
Physical Defense:  3 (3 dodge); 1 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10
Attack: 10 (15 yard range)
Initiative: 
Speed: 10

Rank 4

Health: 12
Vigor: 4
Physical Defense:  5 (4 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 12 (20 yard range)
Initiative: +0
Speed: 10 

Rank 5

Health: 16
Vigor: 4
Physical Defense:  7 (5 dodge, 2 armor); 1 Physical Damage Reduction
Magical Defense: 4; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 17 (25 yard range)
Initiative: +0
Speed: 12