Stormbolt: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Storms Domain: Power of the Storm 5 |- | Range || Self |- | Area || Reach |- | Duration || Rank x 2 Rounds |- | Casting ||...")
 
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   | Effect || The channeler calls up a swirling wave of precipitation and lightning. While active, the caster gains a Flight speed equal to their movement, and each Move action carries the channeler their maximum movement in any direction with a rush of the swirling storm.  
   | Effect || The channeler calls up a swirling wave of precipitation and lightning. While active, the caster gains a Flight speed equal to their movement, and each Move action carries the channeler their maximum movement in any direction with a rush of the swirling storm.  


Targets within melee range that the channeler passes by while moving take 10d10 elemental damage vs Magical Defense depending on the current temperature. Warm or hot weather results in Shock Damage, and cold or freezing causes Frost damage. If the current temperature is neither warm nor cold, then the damage is dealt as nonlethal damage vs. Magical Defense. The effect lasts for Rank x 2 rounds.
Targets within melee range that the channeler passes by while moving take 10d10 elemental damage vs Magical Defense depending on the current temperature. Warm or hot weather results in Lightning damage and applies [[Shock]], whereas cold or freezing causes Ice damage and applies [[Frost]]. If the current temperature is neither warm nor cold, then the damage is dealt as nonlethal damage. The effect lasts for Rank x 2 rounds.
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Latest revision as of 23:22, 5 September 2024

Required Storms Domain: Power of the Storm 5
Range Self
Area Reach
Duration Rank x 2 Rounds
Casting Verbal, Somatic
Cast Action Special
Mana Cost 4
Effect The channeler calls up a swirling wave of precipitation and lightning. While active, the caster gains a Flight speed equal to their movement, and each Move action carries the channeler their maximum movement in any direction with a rush of the swirling storm.

Targets within melee range that the channeler passes by while moving take 10d10 elemental damage vs Magical Defense depending on the current temperature. Warm or hot weather results in Lightning damage and applies Shock, whereas cold or freezing causes Ice damage and applies Frost. If the current temperature is neither warm nor cold, then the damage is dealt as nonlethal damage. The effect lasts for Rank x 2 rounds.