Fire Armor: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required Spheres || Fire 2 |- | Range || Self |- | Area || Self |- | Duration || 1 Hour |- | Casting || Verbal, Somatic |- | Effect ||...")
 
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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required Spheres ||  Fire 2
   | Required ||  [[Fire Sphere]] 2
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   | Range ||  Self
   | Range ||  Self
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   | Area ||  Self
   | Area ||  Self
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|-
   | Duration ||  1 Hour
   | Duration ||  1 hour
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|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  Surrounds the target with a fiery aura with 1 charge. A charge is reactively expelled for either of the following conditions:
  | Cast Action ||  Standard
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  | Mana Cost ||  1
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   | Effect ||  Surrounds the target with a fiery aura with 1 charge. While the spell has charges, spells dealing Frost damage suffer a -2 penalty to their attack roll. A charge is reactively expelled when a melee attacker successfully lands an attack, even if the damage is negated by Ward. The charge is released in a burst of flame dealing Intelligence + Magecraft + Fire Sphere damage. The armor gains an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with [[Ice Armor]] or [[Winter Freeze]].
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* Deals Intelligence + Magecraft + Fire Sphere in damage dice to melee attackers landing a successful melee attack, even if that attack damage is negated by Ward.
[[Category:Spells]]
 
[[Category:Magecraft]]
The armor gains an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Ice Armor or Frozen Aura.
[[Category:Fire Sphere]]
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Latest revision as of 20:37, 1 November 2024

Required Fire Sphere 2
Range Self
Area Self
Duration 1 hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1
Effect Surrounds the target with a fiery aura with 1 charge. While the spell has charges, spells dealing Frost damage suffer a -2 penalty to their attack roll. A charge is reactively expelled when a melee attacker successfully lands an attack, even if the damage is negated by Ward. The charge is released in a burst of flame dealing Intelligence + Magecraft + Fire Sphere damage. The armor gains an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Ice Armor or Winter Freeze.