Fighting Style: Natural Weapons: Difference between revisions

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| Rank 1 || Sharp Claws || Gain +1 Armor Piercing with Natural Weapons.
| Rank 1 || Sharp Claws || Gain +1 Armor Piercing with Natural Weapons.
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| Rank 2 || Rend || Make a normal melee attack. If the attack deals at least 1 lethal, the target immediately takes 2d10 dice from bleeding. The target continues to take 2d10 damage each round for Rank rounds until the bleed has dissipated or been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound. This may not be combined with other Maneuvers such as those from other Fighting Styles and a second bleed may not be applied while the target is already bleeding.  
| Rank 2 || Rend || Make a normal melee attack. If the attack deals at least 1 lethal, the target immediately takes 2d10 dice from bleeding. The target continues to take 2d10 damage each round for Rank rounds until the bleed has dissipated or been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound. This may not be combined with other Maneuvers such as those from other Fighting Styles and a second bleed may not be applied while the target is already bleeding. If all initial damage is negated by Ward, the Bleed is not applied. If a Ward is created after the Bleed is applied, the Ward will not prevent the existing Bleed from continuing to cause damage.
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| Rank 3 || Rake || Take a wide swipe hitting 2 targets in melee range. Both attack rolls suffer a -2 penalty. At Rank 5 Rake may strike a third target with a -4 penalty to the roll.
| Rank 3 || Rake || Take a wide swipe hitting 2 targets in melee range. Both attack rolls suffer a -2 penalty. At Rank 5 Rake may strike a third target with a -4 penalty to the roll.

Revision as of 11:54, 14 March 2017

Req. Natural Weapons

Rank 1 Sharp Claws Gain +1 Armor Piercing with Natural Weapons.
Rank 2 Rend Make a normal melee attack. If the attack deals at least 1 lethal, the target immediately takes 2d10 dice from bleeding. The target continues to take 2d10 damage each round for Rank rounds until the bleed has dissipated or been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound. This may not be combined with other Maneuvers such as those from other Fighting Styles and a second bleed may not be applied while the target is already bleeding. If all initial damage is negated by Ward, the Bleed is not applied. If a Ward is created after the Bleed is applied, the Ward will not prevent the existing Bleed from continuing to cause damage.
Rank 3 Rake Take a wide swipe hitting 2 targets in melee range. Both attack rolls suffer a -2 penalty. At Rank 5 Rake may strike a third target with a -4 penalty to the roll.
Rank 4 Cripple
  • When landing a successful Rend, the target suffers a -3 Speed penalty for the duration of the bleed.
  • When landing a successful Rake, all targets dealt at least 1 lethal damage will suffer a 2d10 bleed for 2 rounds.
Rank 5 Ravage You leap onto the target ravaging them with a series of deadly slashes. Make an opposed Grapple check (Natural Weapons vs. target's Escape Artist, Acrobatics, or Unarmed Combat roll). On a failure you attack with a standard melee attack. On a success you leap onto the target:
  • if the target is the same size or smaller they are knocked prone.
  • if the target is larger the attack Ignores Dodge. If the attack deals at least 1 lethal the target suffers an immediate 2d10 bleed x the number of rounds the target has been Ravaged. (Ex. Miana the Feran lands Ravage on Gral the Troll (2 sizes larger) and succeeds on her opposed check. Her attack roll Ignores Dodge and if it deals 1 lethal, Gral suffers an immediate 2d10 bleed. Next round if Miana succeeds in Ravage again, and deals lethal damage, the bleed damage would increase to 4d10)

On the following round, you may automatically make another opposed Grapple check before your attack. On a success Ravage continues to either keep the target prone or Ignore Dodge.