Seed: Conjure: Difference between revisions
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Conjures basic items | Conjures Rank basic items or raw materials (100 lbs x Rank). | ||
These items and materials must be appropriate for their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. | These items and materials must be appropriate for their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. |
Revision as of 14:58, 26 January 2018
All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Rank 1 - Basic Conjuration
Duration: | 1 Day |
Effect: |
Conjures Rank basic items or raw materials (100 lbs x Rank). These items and materials must be appropriate for their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval. Items such as a martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, or small bag may be conjured with Storyteller approval. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items). |
Push: | +1 Duration, +Potency (bonus weight) |
Rank 2 - Conjure Basic Item
Range: | 1 Simple Item x Rank |
Duration: | 1 hour |
Casting: | Verbal, Somatic |
Effect: | Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane. Ex. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).
Possible Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, a bar, or small bag. Any similar simple items may be conjured with Storyteller approval. Example: Malatar wants to provide a light source for his party so he conjures a cracked glass orb filled with swirling blue witchfire from Stygia. |
Push: | +Duration, +Potency (bonus weight) |
Rank 3 - Conjure Magic Item
Effect: | As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. The caster may dismiss the item at will regardless of distance between them. |
Push: | +Duration, +Potency (bonus weight) |
Rank 4 - Conjure Magic Items
Effect: | As Conjure Magic Item, except two magical items may be summoned at a time. The caster may dismiss the items at will regardless of distance between them. |
Push: | +Duration |
Rank 5 - Conjure Planar Material
Effect: | All conjured items or material may gain an additional quality, either a special material appropriate to your plane or an elemental effect appropriate to your plane.
For example, if you conjure a block of raw iron from Stygia, it could instead be adamantine or be imbued with Stygian fire. If you conjure a greatsword with a magical enhancement from Aaru, it could be either formed of quicksilver or gain an Aaruan fire effect. |
Push: | +Duration OR +Potency (Bonus weight) |