Seed: Conjure: Difference between revisions

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Conjures Rank basic items or raw materials (100 lbs x Rank).  
Conjures Rank basic items or raw materials (100 lbs x Rank).  


These items and materials must be appropriate for their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass.  
Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass.  


Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval.
Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval.

Revision as of 15:25, 26 January 2018

All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank 1 - Basic Conjuration

Duration: 1 Day
Effect:

Conjures Rank basic items or raw materials (100 lbs x Rank).

Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass.

Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval.

Items such as a martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, or small bag may be conjured with Storyteller approval. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).

Push: +1 Duration, +Potency (bonus weight)


Rank 2 - Magical Conjuration

Range: 1 Item
Duration: 1 Day
Casting: Verbal, Somatic
Effect: Conjures one magical weapon, shield, or armor from the caster’s chosen plane with a +Rank Enhancement bonus. Like Basic Conjuration, the item resembles its plane of origin. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it for free as a Standard Action.
Push: +Duration


Rank 3 - Empowered Conjuration

Effect:
Push: +Duration, +Potency (bonus weight)


Rank 4 - Conjure Magic Items

Effect: As Conjure Magic Item, except two magical items may be summoned at a time. The caster may dismiss the items at will regardless of distance between them.
Push: +Duration


Rank 5 - Conjure Planar Material

Effect: All conjured items or material may gain an additional quality, either a special material appropriate to your plane or an elemental effect appropriate to your plane.

For example, if you conjure a block of raw iron from Stygia, it could instead be adamantine or be imbued with Stygian fire. If you conjure a greatsword with a magical enhancement from Aaru, it could be either formed of quicksilver or gain an Aaruan fire effect.

Push: +Duration OR +Potency (Bonus weight)