Wind Wake: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | Spirit Type(s) || Air 3 |- | Range || Self or Manifested Air Spirit |- | Area || Special |- | Duration || 1 Hour |- | Casting || Verbal, So...")
 
No edit summary
Line 11: Line 11:
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Effect ||  Caster draws air around the target allowing them to create a wake of swirling wind behind them as they move that provides Light Cover (-2 to Ranged Physical and Magical Defense attacks) to attacks that would traverse those squares. The target must move half of their base speed before the wake forms, then all subsequent squares generate Light Cover for 1 round before dissipating. The penalties for cover apply to friendly targets including the caster, so careful planning is important.
   | Effect ||  Caster draws air around the target allowing them to create a wake of swirling wind behind them as they move that provides Light Cover (-2 to Ranged Physical and Magical Defense attacks) to attacks that would traverse those squares. The target must move half of their base speed before the wake forms, then all subsequent squares generate Light Cover for 1 round before dissipating. The penalties for cover apply to friendly targets including the caster, so careful planning is important. While the duration is active the caster can suppress the effect at will.
|}
|}

Revision as of 19:35, 22 February 2018

Spirit Type(s) Air 3
Range Self or Manifested Air Spirit
Area Special
Duration 1 Hour
Casting Verbal, Somatic
Effect Caster draws air around the target allowing them to create a wake of swirling wind behind them as they move that provides Light Cover (-2 to Ranged Physical and Magical Defense attacks) to attacks that would traverse those squares. The target must move half of their base speed before the wake forms, then all subsequent squares generate Light Cover for 1 round before dissipating. The penalties for cover apply to friendly targets including the caster, so careful planning is important. While the duration is active the caster can suppress the effect at will.