Ghost Shaman: Difference between revisions

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Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.
Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.
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| [[Call the Dead]]
| [[Grasp of the Dead]]
|| Make a call to the souls and spirits in the area to grasp at the living one more time.
|| Make a call to the souls and spirits in the area to grasp at the living one more time.
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Revision as of 10:42, 23 February 2018

Description

Ghost-shaman.jpg

Ghosts are the spirits of formerly living mortals who have since passed on to the spirit realm, but refused to retire to the Realm of the Dead, clinging to the memory of their life or unfinished business in the mortal plane. These tragic spirits are often bound to a person, place, or item relating to the unfinished business. Shaman who bind these spirits may be seeking aid from honored elders spirits, or trapping unfortunate mortal souls in eternal servitude.

Rank 1

Spell Description
Imbue Power At will the Imbued item glows with a dim luminescence enables the wielder to see into the Spirit Realm without meditation within the range of the illumination. 1/day as a free action the imbued item can gain the Fear effect for 1 round.
False Life While the spell is active the target will stay conscious beyond their normal limit by -3. However, if they reach this limit they die instantly.
Sense Death Allows the caster to sense undead, ghosts, or recent deaths as per Sense Life.
Spirit Coffer Store items in the Spirit Realm.

Rank 2

Spell Description
Imbue Power Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Ghost Song Ritual draws ghosts near in the Spirit Realm gaining bonuses from their presence.
Spectral Hand Ghostly hand deals lethal damage.
Spectral Armor Ghost provides physical protection

Rank 3

Spell Description
Imbue Power Imbued item gains the Fear effect.
  • Imbued Armor: When the wearer receives a successful attack, even if the damage is negated by Ward, the attacker reactively receives a Fear effect.
  • Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the target receives a Fear effect.

Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.

Grasp of the Dead Make a call to the souls and spirits in the area to grasp at the living one more time.
Shroud Partially step into the spirit realm, providing magical concealment.
Wave of Fear A crippling wave of fear travels from the caster granting negatives.

Rank 4

Spell Description
Imbue Power When a Fear effect is triggered, it may affect an additional Rank targets within Rank yards. This effect may only occur once per round.
Wall of Souls Shimmering wall causes fear in the living and slays Revenants.
Draining Touch Drain health from a target healing the caster.
Spirit Trap Trap the spirits of the slain.

Rank 5

Spell Description
Imbue Power When wielding/wearing the imbued item, the character gains a 5 yard radius aura of fear. Target rolls Resistance vs. the characters casting roll for this spirit. Improved Imbue: This effect expands to 10 yard radius and Terror Aura (as per Adept Dragon Discipline).
Wail of the Banshee Lethal scream slays the living.
Ghostly Swarm Conjure a swarm of ghostly apparitions from sites of death.
Ghost Form Transform the caster into a ghostly wraith.