Dragon Shaman: Difference between revisions

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Revision as of 11:58, 2 March 2018

Description

Draconic-spirit.jpg

Dragons are more than mere animals. They have souls like mortals although they are not gathered to the Goddess of Death when they are slain. Their energies permeate Lorithandar and are eventually reborn anew. The most rare shaman learn to bind these spirits to their service. Each of the five types of dragon spirit has its own spell at each rank, and the shaman may only choose the spell for their spirits type. Although these spirits are less flexible than others, they provide stronger imbue bonuses and better Manifest stats.

Spirit Spells

Rank 1

Spell Description
Imbue Power Imbued item glows the color of the imbued dragon spirit at will. Caster can Sense Dragons.
Red Gains Sense Magic and Detect Magic at will.
Black Gains Basic Transformation. Only one effect may be chosen and caster may not Push.
Green Gains Fog.
Blue Gains Divine Strike.
White Gains Second Wind.

Rank 2

Spell Description
Imbue Power Imbued item gains a +Rank Enhancement bonus.
Red Gains Minor Illusion.
Black Gains Curse. Only one form of curse may be chosen and caster may not Push.
Green Gains Pass Without Trace.
Blue Gains Aura of Courage.
White Gains Reactive Assault.

Rank 3

Spell Description
Imbue Power While imbued the caster gains Elemental Resistance 1 from the element they produce with Dragon's Breath. Each time a source of that element would deal damage it deals 1 less damage.
Red Gains Dragons Breath spell dealing Fire damage. The breath may be projected from either the caster or the Manifested spirit.
Black Gains Dragons Breath spell dealing Fire damage. The breath may be projected from either the caster or the Manifested spirit.
Green Gains Dragons Breath spell dealing Lightning damage. The breath may be projected from either the caster or the Manifested spirit.
Blue Gains Dragons Breath spell dealing either Frost or Lightning damage. The choice of element must be made when the spell is learned. The breath may be projected from either the caster or the Manifested spirit.
White Gains Dragons Breath spell dealing Frost damage. The breath may be projected from either the caster or the Manifested spirit.

Rank 4

Spell Description
Imbue Power
  • Imbued Armor: Caster gains +1 Physical Damage Reduction. This bonus stacks with Damage Reduction provided by armor, but not with other Source powers such as a second Draconic Imbue or Adept Dragon Scales.
  • Imbued Weapon: If the caster lands a successful melee attack that would be reduced by Damage Reduction ignore 1 point of said Damage Reduction.
Red Gains Enthralling Presence.
Black Gains Mass Ward. The caster may not push, but gets one free Push. This increases to two free Pushes at Rank 5.
Green Gains Draining Touch.
Blue Gains Freedom of Movement
White Gains Lightning Reflexes.

Rank 5

Spell Description
Imbue Power
  • Imbued Armor: Caster gains +1 Magical Damage Reduction. This bonus stacks with Damage Reduction provided by Magical Shielding, but not with other Source powers such as a second Draconic Imbue or Adept Dragon Scales.
  • Imbued Weapon: If the caster lands a successful magical attack that would be reduced by Damage Reduction ignore 1 point of said Damage Reduction.
Red Gains the Anti-Magic Shell spell.
Black Gains Drain Aura. Aura may only drain Life (not mana) and may not be pushed.
Green Gains Regenerate.
Blue Gains Greater Heal.
White Gains Thundering Charge.