Firestorm: Difference between revisions
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| | | Required || [[Fire Sphere]] 5, [[Air Sphere]] 2, [[Prime Sphere]] 1; [[Fire Spirit]] 5 | ||
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| | | Range || Rank x 50 yards | ||
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| | | Area || Rank x 5 yards radius | ||
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| | | Duration || Concentration + 5 rounds | ||
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| | | Casting || Verbal, Somatic | ||
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| | | Cast Action || Standard | ||
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| | | Mana Cost || | ||
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| Effect || The caster summons a swirling vortex of fire in the targeted area which limits | | Effect || The caster summons a swirling vortex of fire in the targeted area which limits visibility to 2 yards and deals fire damage every round to everything in the area. Gale force winds twirl, laced with significant amounts of magical fire. Natural cloth and papers are incinerated, wood bursts into flame, unprotected stone and metal begin to slag, and water boils rapidly. Any flying creatures are affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. Breathing becomes difficult as air is consumed by the fire, and creatures which require air to breathe that are within the storm take an additional 1 non-lethal from the suffocation in the 2nd and subsequent rounds. | ||
|} | |} | ||
[[Category:Spells]] | |||
[[Category:Magecraft]] | |||
[[Category:Shamanism]] | |||
[[Category:Fire Sphere]] | |||
[[Category:Fire Spirit]] |
Revision as of 00:42, 6 August 2019
Required | Fire Sphere 5, Air Sphere 2, Prime Sphere 1; Fire Spirit 5 |
Range | Rank x 50 yards |
Area | Rank x 5 yards radius |
Duration | Concentration + 5 rounds |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | |
Effect | The caster summons a swirling vortex of fire in the targeted area which limits visibility to 2 yards and deals fire damage every round to everything in the area. Gale force winds twirl, laced with significant amounts of magical fire. Natural cloth and papers are incinerated, wood bursts into flame, unprotected stone and metal begin to slag, and water boils rapidly. Any flying creatures are affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. Breathing becomes difficult as air is consumed by the fire, and creatures which require air to breathe that are within the storm take an additional 1 non-lethal from the suffocation in the 2nd and subsequent rounds. |