Improved Transformation: Difference between revisions
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| Push || +1 Duration | | Push || +1 Duration | ||
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| Effect || Caster Transforms as | | Effect || Caster Transforms as per [[Basic Transformation]] gaining an additional +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. When taking this power the caster may also choose one of the following: | ||
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! Ability !! Description | |||
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| ''Might Boost'' || While transformed gain Rank charges which may be spent in the following ways: | |||
* Ignore 1 point of non-lethal damage | |||
* Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5. | |||
|- | |||
| ''Agility Boost'' || While transformed gain Rank charges which may be spent the following ways: | |||
* Jump double distance for one round | |||
* Ignore falling damage for one round as per Adept [[Safe Fall]] | |||
* Ignore movement penalties through threatened squares for 1 round | |||
* Apply a +Rank bonus towards a non-weapon Dexterity-based skill check | |||
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| ''Fearful Aura'' || While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. | |||
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Revision as of 23:47, 13 August 2019
Required | Seed: Transform 2 | ||||||||
Range | Self | ||||||||
Area | Self | ||||||||
Duration | 1 Hour | ||||||||
Casting | Verbal, Somatic | ||||||||
Cast Action | Standard | ||||||||
Mana Cost | 1 | ||||||||
Push | +1 Duration | ||||||||
Effect | Caster Transforms as per Basic Transformation gaining an additional +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. When taking this power the caster may also choose one of the following:
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