Improved Transformation: Difference between revisions

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   | Push ||  +1 Duration
   | Push ||  +1 Duration
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   | Effect ||  Caster Transforms as a Standard Action gaining +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. In addition to this bonus when taking this power the caster may choose one of the following:
   | Effect ||  Caster Transforms as per [[Basic Transformation]] gaining an additional +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. When taking this power the caster may also choose one of the following:
 
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* Might Boost - While transformed gain Rank charges which may be spent in the following ways:
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** Ignore 1 point of non-lethal damage
! Ability !! Description
** Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
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| ''Might Boost'' || While transformed gain Rank charges which may be spent in the following ways:
* Agility Boost - While transformed gain Rank charges which may be spent the following ways:
* Ignore 1 point of non-lethal damage
** Jump double distance for one round
* Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
** Ignore falling damage for one round as per Adept Safe Fall
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** Ignore movement penalties through threatened squares for 1 round
| ''Agility Boost'' || While transformed gain Rank charges which may be spent the following ways:
** Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
* Jump double distance for one round
 
* Ignore falling damage for one round as per Adept [[Safe Fall]]
* Fearful Aura - While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
* Ignore movement penalties through threatened squares for 1 round
* Apply a +Rank bonus towards a non-weapon Dexterity-based skill check  
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| ''Fearful Aura'' || While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
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Revision as of 00:47, 14 August 2019

Required Seed: Transform 2
Range Self
Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1
Push +1 Duration
Effect Caster Transforms as per Basic Transformation gaining an additional +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. When taking this power the caster may also choose one of the following:
Ability Description
Might Boost While transformed gain Rank charges which may be spent in the following ways:
  • Ignore 1 point of non-lethal damage
  • Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
Agility Boost While transformed gain Rank charges which may be spent the following ways:
  • Jump double distance for one round
  • Ignore falling damage for one round as per Adept Safe Fall
  • Ignore movement penalties through threatened squares for 1 round
  • Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
Fearful Aura While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.