Heart of Ice: Difference between revisions

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   | Effect ||  The caster performs a ritual that turns their heart to ice, slowing its beating, cooling their blood, and resulting in immunity to natural and magical cold equal to their Rank for 24 hours.  
   | Effect ||  The caster performs a ritual that turns their heart to ice, slowing its beating, cooling their blood, and resulting in immunity to natural and magical cold equal to their Rank for 24 hours.  


Additionally, after the Ritual has been completed, the caster may encase themselves entirely in enchanted ice for Rank rounds. While encased, the caster may not move, cast spells, or speak, however, the ice has Health equal to 5 x Rank and its intense cold bleeds into the surrounding area. This cold front applies [[Frost]] and further slows Frozen targets, decreasing their Dodge by 1 each time they end a round within its embrace. The radius of this effect increases by 5 yards for each round until the spell ends, at which point the cold front dissipates. Affected targets regain 1 dodge each round thereafter.   
Additionally, with the effects of the Ritual active, the caster may encase themselves entirely in enchanted ice for Rank rounds once per encounter. While encased, the caster may not move, cast spells, or speak, however, the ice has Health equal to 5 x Rank, and its intense cold bleeds into the surrounding area. This cold front applies [[Conditions#Frost|Frost]] and further slows Frozen targets, decreasing their Dodge by 1 each time they end a round within its embrace. The radius of this effect increases by 5 yards for each round until the spell ends, at which point the cold front dissipates. Affected targets regain 1 dodge each round thereafter.   


As a standard action, the Shaman may choose to draw the cold back to their body, immediately ending the shield and removing the Cold Immunity provided by the ritual.   
As a standard action, the Shaman may choose to draw the cold back to their body, immediately removing both the shield and the cold immunity provided by the ritual.   


Fire spells gain a +2 bonus dice against the ice.
Fire spells gain a +2 bonus dice against the ice.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Rituals]]
[[Category:Shamanism]]
[[Category:Shamanism]]
[[Category:Water Shaman]]
[[Category:Water Shaman]]

Latest revision as of 14:00, 11 May 2020

Required Water Shaman 5
Range Self (Passive); Centered on Caster (Active)
Area Special
Duration Special
Casting Verbal, Somatic
Cast Action 10 minute ritual (Passive); Reactive (Active)
Mana Cost 4
Effect The caster performs a ritual that turns their heart to ice, slowing its beating, cooling their blood, and resulting in immunity to natural and magical cold equal to their Rank for 24 hours.

Additionally, with the effects of the Ritual active, the caster may encase themselves entirely in enchanted ice for Rank rounds once per encounter. While encased, the caster may not move, cast spells, or speak, however, the ice has Health equal to 5 x Rank, and its intense cold bleeds into the surrounding area. This cold front applies Frost and further slows Frozen targets, decreasing their Dodge by 1 each time they end a round within its embrace. The radius of this effect increases by 5 yards for each round until the spell ends, at which point the cold front dissipates. Affected targets regain 1 dodge each round thereafter.

As a standard action, the Shaman may choose to draw the cold back to their body, immediately removing both the shield and the cold immunity provided by the ritual.

Fire spells gain a +2 bonus dice against the ice.