Ice Armor: Difference between revisions

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   | Mana Cost|| 1 Mana
   | Mana Cost|| 1 Mana
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   | Effect ||  Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of the [[Conditions#Frost|Frost]] to the attacker and reduce 1 incoming Physical Damage to nonlethal. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.
   | Effect ||  Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of [[Conditions#Frost|Frost]] to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.
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Revision as of 20:44, 27 July 2020

Required Water Sphere 2
Range Self
Area Caster Only
Duration 24 hours
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1 Mana
Effect Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of Frost to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.