Avatar Form II: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Avatar Domain: Avatar 2 |- | Range || Self |- | Area || 1 Target |- | Duration || 1 Hour |- | Casting || Verbal, Somatic |...")
 
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   | Mana Cost ||  1 Mana
   | Mana Cost ||  1 Mana
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   | Effect || While in Avatar form the caster gains a choice of magical weapon, armor, and optionally offhand weapon or shield. The arms resemble the Avatar's patron (e.g. Alkaizer channelers create shining golden weapons and armor). These items gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank.
   | Effect || While in Avatar form the caster gains a magical weapon, armor, and optionally offhand weapon or shield. The arms resemble the Avatar's patron (e.g. Alkaizer channelers create shining golden weapons and armor). These items gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank. The weapons and armor may be of any type that the caster can wear/wield. For example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail.
 
The weapons and armor may be of any type that the caster can wear/wield.


* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain up to + Rank Enhancement
* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain up to + Rank Enhancement

Revision as of 15:24, 29 July 2020

Required Avatar Domain: Avatar 2
Range Self
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1 Mana
Effect While in Avatar form the caster gains a magical weapon, armor, and optionally offhand weapon or shield. The arms resemble the Avatar's patron (e.g. Alkaizer channelers create shining golden weapons and armor). These items gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank. The weapons and armor may be of any type that the caster can wear/wield. For example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail.
  • Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain up to + Rank Enhancement
  • Similarly, Shields retain the attributes of the basic version of the shield, including defense, required strength, etc. but also gain up to + Rank Enhancement.
  • Armor also retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction, and gains up to + Rank Enhancement.
  • Clothing gains Immunity to Mundane (non-magical) Armor Piercing and gains + Rank Enhancement.