Collar of Law: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Order Domain: Judgement 4 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action |...") |
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| Required || [[Order Domain]]: Judgement 4 | | Required || [[Order Domain]]: Judgement 4 | ||
|- | |- | ||
| Range || | | Range || Touch | ||
|- | |- | ||
| Area || | | Area || 1 Target | ||
|- | |- | ||
| Duration || | | Duration || Permanent | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || | | Cast Action || Standard | ||
|- | |- | ||
| Cost || 3 Mana | | Cost || 3 Mana | ||
|- | |- | ||
| Effect || | | Effect || The channeler snaps on a binding magical collar that restricts the behavior of the target. While wearing the collar, if the target attempts to remove the collar, attack, or cast spells they suffer Intelligence + Channeling + Domain lethal magical damage. Additionally, if the target fails a Magic Resistance roll against the damage rolled, they become overwhelmed with physical pain causing a penalty to all skill rolls. The round the target triggers the collar, the penalty is -6. Each round afterward the penalties are reduced by 2 until they reach 0. The channeler can activate the collar's effect with a command as a Standard Action, however the collar may only be activated once per round regardless of source. | ||
The collar is difficult to place on a target, requiring them to be immobilized or grappled to fasten the collar on them. Once fastened the collar seals closed with no apparent lock or opening mechanism. The spell is effectively permanent unless successfully dispelled. It may not be removed by mundane means. Only one Collar of Law may be created at a time, however the caster can dismiss a collar to fashion another one. | |||
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Latest revision as of 18:24, 2 August 2020
Required | Order Domain: Judgement 4 |
Range | Touch |
Area | 1 Target |
Duration | Permanent |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 3 Mana |
Effect | The channeler snaps on a binding magical collar that restricts the behavior of the target. While wearing the collar, if the target attempts to remove the collar, attack, or cast spells they suffer Intelligence + Channeling + Domain lethal magical damage. Additionally, if the target fails a Magic Resistance roll against the damage rolled, they become overwhelmed with physical pain causing a penalty to all skill rolls. The round the target triggers the collar, the penalty is -6. Each round afterward the penalties are reduced by 2 until they reach 0. The channeler can activate the collar's effect with a command as a Standard Action, however the collar may only be activated once per round regardless of source.
The collar is difficult to place on a target, requiring them to be immobilized or grappled to fasten the collar on them. Once fastened the collar seals closed with no apparent lock or opening mechanism. The spell is effectively permanent unless successfully dispelled. It may not be removed by mundane means. Only one Collar of Law may be created at a time, however the caster can dismiss a collar to fashion another one. |