Rapid Animation: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 15: Line 15:
   | Mana Cost ||  1
   | Mana Cost ||  1
|-
|-
   | Push || +1 Target*
   | Push || +1 corpse raised per Push
|-
|-
   | Effect ||  This spell allows the caster to [[Animate Dead]] as a Standard Action instead of a 1 minute ritual.
   | Effect ||  This spell allows the caster to [[Animate Dead]] as a Standard Action instead of a 1 minute ritual.
Line 25: Line 25:
The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.
The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.


<small> *An additional corpse is required for each Revenant to be raised. </small>
|}
|}



Revision as of 19:40, 18 August 2020

Required Seed: Animate 2
Range 10 yards
Area 1 corpse
Duration Permanent
Casting Verbal, Somatic, Material (corpse)
Cast Action Standard
Mana Cost 1
Push +1 corpse raised per Push
Effect This spell allows the caster to Animate Dead as a Standard Action instead of a 1 minute ritual.

A target Medium sized corpse is raised as a Revenant of any type equal or lower than the Rank of the caster's Seed: Animate. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.

Undead can follow simple, one sentence instructions such as "Attack the enemy", "Guard the door," or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.

The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.