Self Ward: Difference between revisions

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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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|-
   | Mana Cost ||  2
   | Cost ||  2 Mana
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   | Push ||  +1 Potency, +1 Duration
   | Push ||  +1 lethal damage prevented per Push
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   | Defense || Magic Resistance
   | Defense || Magic Resistance

Revision as of 20:57, 18 August 2020

Required Seed: Ward 2
Range Touch
Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 lethal damage prevented per Push
Defense Magic Resistance
Effect Conjures a protective magical barrier around the target that prevents Rank lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.