Improved Transformation: Difference between revisions
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| Required || [[Seed: Transform]] 2 | | Required || [[Seed: Transform]] 2 | ||
|- | |- | ||
| Range || | | Range || N/A | ||
|- | |- | ||
| Area || Self | | Area || Self | ||
Line 13: | Line 13: | ||
| Cast Action || Standard | | Cast Action || Standard | ||
|- | |- | ||
| | | Cost || 1 Mana | ||
|- | |- | ||
| Push || +1 | | Push || +1 hour per Push | ||
|- | |- | ||
| Effect || Caster | | Effect || Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities: | ||
{| | |||
|- | |||
! Ability !! Description | |||
|- | |||
| ''Might Boost'' || While transformed gain Rank charges which may be spent in the following ways: | |||
* Ignore 1 point of non-lethal damage | |||
* Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5. | |||
|- | |||
| ''Agility Boost'' || While transformed gain Rank charges which may be spent the following ways: | |||
* Jump double distance for one round | |||
* Ignore falling damage for one round as per Adept [[Safe Fall]] | |||
* Ignore movement penalties through threatened squares for 1 round | |||
* Apply a +Rank bonus towards a non-weapon Dexterity-based skill check | |||
|- | |||
| ''[[Fear Aura]]'' || While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. | |||
|} | |||
|} | |} | ||
Latest revision as of 01:14, 20 August 2020
Required | Seed: Transform 2 | ||||||||
Range | N/A | ||||||||
Area | Self | ||||||||
Duration | 1 Hour | ||||||||
Casting | Verbal, Somatic | ||||||||
Cast Action | Standard | ||||||||
Cost | 1 Mana | ||||||||
Push | +1 hour per Push | ||||||||
Effect | Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
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