Improved Transformation: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page)
 
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 3: Line 3:
   | Required ||  [[Seed: Transform]] 2
   | Required ||  [[Seed: Transform]] 2
|-
|-
   | Range ||  Self
   | Range ||  N/A
|-
|-
   | Area ||  Self
   | Area ||  Self
Line 13: Line 13:
   | Cast Action ||  Standard
   | Cast Action ||  Standard
|-
|-
   | Mana Cost ||  1
   | Cost ||  1 Mana
|-
|-
   | Push ||  +1 Duration
   | Push ||  +1 hour per Push
|-
|-
   | Effect ||  Caster Transforms as a Standard Action gaining +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. In addition to this bonus when taking this power the caster may choose one of the following:
   | Effect ||  Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
 
{|
* Might Boost - While transformed gain Rank charges which may be spent in the following ways:
|-
** Ignore 1 point of non-lethal damage
! Ability !! Description
** Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
|-
 
| ''Might Boost'' || While transformed gain Rank charges which may be spent in the following ways:
* Agility Boost - While transformed gain Rank charges which may be spent the following ways:
* Ignore 1 point of non-lethal damage
** Jump double distance for one round
* Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
** Ignore falling damage for one round as per Adept Safe Fall
|-
** Ignore movement penalties through threatened squares for 1 round
| ''Agility Boost'' || While transformed gain Rank charges which may be spent the following ways:
** Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
* Jump double distance for one round
 
* Ignore falling damage for one round as per Adept [[Safe Fall]]
* Fearful Aura - While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
* Ignore movement penalties through threatened squares for 1 round
* Apply a +Rank bonus towards a non-weapon Dexterity-based skill check  
|-
| ''[[Fear Aura]]'' || While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
|}
|}
|}



Latest revision as of 02:14, 20 August 2020

Required Seed: Transform 2
Range N/A
Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 hour per Push
Effect Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
Ability Description
Might Boost While transformed gain Rank charges which may be spent in the following ways:
  • Ignore 1 point of non-lethal damage
  • Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
Agility Boost While transformed gain Rank charges which may be spent the following ways:
  • Jump double distance for one round
  • Ignore falling damage for one round as per Adept Safe Fall
  • Ignore movement penalties through threatened squares for 1 round
  • Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
Fear Aura While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.