Planar Possession: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
   | Required ||  [[Seed: Compel]] 3, [[Seed: Animate]] 2
   | Required ||  [[Seed: Compel]] 3, [[Seed: Animate]] 2
|-
|-
   | Range ||  Sight, 10 Yards x Rank
   | Range ||  10 Yards x Rank
|-
|-
   | Area ||  1 Target
   | Area ||  1 Target
Line 27: Line 27:
A target who has been possessed suffers from a brief stupor, as they adjust to being returned to their body. They have no memory of actions that occurred during the possession, and have a -2 Penalty to all Skill rolls for 10 minutes.
A target who has been possessed suffers from a brief stupor, as they adjust to being returned to their body. They have no memory of actions that occurred during the possession, and have a -2 Penalty to all Skill rolls for 10 minutes.


Unlike Dominate (Compel Rank 3), If an order goes against the target’s moral code or puts them at risk, they DO NOT get a roll to break the compulsion, as their spirit has been temporarily replaced by another, and are not the one receiving the commands from the caster.  
Unlike [[Dominate]] (Seed: Compel), If an order goes against the target’s moral code or puts them at risk, they do '''not''' get a roll to break the compulsion, as their spirit has been temporarily replaced by another, and are not the one receiving the commands from the caster.  


Spells that directly target the Planar Spirit are resisted with 7d10, as Ghouls, Ghasts, and Wights.
Spells that directly target the Planar Spirit are resisted with 7d10, as Ghouls, Ghasts, and Wights.
|-
|-
|}
|}

Revision as of 14:06, 22 August 2020

Required Seed: Compel 3, Seed: Animate 2
Range 10 Yards x Rank
Area 1 Target
Duration 1 Hour
Casting Verbal
Cast Action Full Round
Cost 2 Mana
Push +1 Hour per Push
Defense Magic Resistance
Effect This spell summons a planar spirit capable of possessing an unwilling host, temporarily displacing the host’s own spirit. If the target fails to resist, they are possessed by the spirit. If a target is already hostile or engaged in combat with the caster, they gain +5 to their Resistance roll.

During the casting of the spell the spirit receives the task the caster wants performed. This task must be described in a single sentence. Once the instruction is received, the caster does not have any further control or influence over the spirit, and the spirit will find the best way they know how to accomplish the effect desired using the inhabited body for the duration of the spell. The spirit has access to the body and spells or adept abilities, but not personality or historical knowledge. The host will act as if drugged, single-mindedly pursuing their goal, driven by the inhabiting spirit.

If the host body is destroyed or unable to accomplish the task prior to the expiration of the spell, the spirit may attempt to possess another nearby body as a Full Round action. The spirit rolls the same dice as the initial casting roll, and may do one such attempt. If both Seed: Compel and Seed: Animate Dead are Rank 5, the spirit may make two such attempts and duration extends to 24 hours.

A target who has been possessed suffers from a brief stupor, as they adjust to being returned to their body. They have no memory of actions that occurred during the possession, and have a -2 Penalty to all Skill rolls for 10 minutes.

Unlike Dominate (Seed: Compel), If an order goes against the target’s moral code or puts them at risk, they do not get a roll to break the compulsion, as their spirit has been temporarily replaced by another, and are not the one receiving the commands from the caster.

Spells that directly target the Planar Spirit are resisted with 7d10, as Ghouls, Ghasts, and Wights.