Planar Gate: Difference between revisions

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   | Required || [[Seed: Portal]] 4
   | Required || [[Seed: Portal]] 5
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   | Range ||
   | Range || Self
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   | Area ||
   | Area || 5 yard gate
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   | Duration ||
   | Duration || Concentration
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||
   | Cast Action || 10-minute ritual
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   | Cost ||  3 Mana
   | Cost ||  4 Mana
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   | Push ||  
   | Push || +1d10 to the cast roll per push.
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   | Effect || Gains a 10 minute ritual which allows the caster to open a planar gate to their source plane permitting planar travel to and from the plane. The specific location the Gate settles in is always random and at the discretion of the Storyteller. Planar portals from the chosen plane can facilitate fast travel throughout the world, but is extraordinarily dangerous.
   | Effect || Caster performs a 10-minute ritual which opens a planar gate to their chosen plane permitting travel to and from the plane. The specific location of the the Gate within the plane is at the discretion of the Storyteller. Travel through the chosen plane can facilitate fast travel throughout the world, but is extraordinarily dangerous. First the caster and companions must travel enough distance from their destination to move towards the equivalent destination in the material plane. Movement within the Outer Planes crosses much greater distance upon returning to the material realm. To exit the plane another [[Planar Gate]] needs to be opened and requires a cast roll to appear in the correct location. To exit in a specific location the Storyteller may require additional successes.
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Latest revision as of 20:50, 23 August 2020

Required Seed: Portal 5
Range Self
Area 5 yard gate
Duration Concentration
Casting Verbal, Somatic
Cast Action 10-minute ritual
Cost 4 Mana
Push +1d10 to the cast roll per push.
Effect Caster performs a 10-minute ritual which opens a planar gate to their chosen plane permitting travel to and from the plane. The specific location of the the Gate within the plane is at the discretion of the Storyteller. Travel through the chosen plane can facilitate fast travel throughout the world, but is extraordinarily dangerous. First the caster and companions must travel enough distance from their destination to move towards the equivalent destination in the material plane. Movement within the Outer Planes crosses much greater distance upon returning to the material realm. To exit the plane another Planar Gate needs to be opened and requires a cast roll to appear in the correct location. To exit in a specific location the Storyteller may require additional successes.