Resilient Veil: Difference between revisions
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{| class="tdgrey1" | {| class="tdgrey1" | ||
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| Required || | | Required || [[Seed: Veil]] 5 | ||
|- | |- | ||
| | | Area || Self | ||
|- | |- | ||
| Duration || 1 hour | |||
| Duration || | |||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || | | Cast Action || Standard | ||
|- | |- | ||
| Cost || 4 Mana | | Cost || 4 Mana | ||
|- | |- | ||
| Push || | | Push || +1 hour to duration per push | ||
|- | |- | ||
| Effect || | | Effect || Like [[Planar Veil]], the spell makes the caster invisible, and provides protection against detection spells, however successes rolled on the action which would normally break the veil are opposed by a cast roll. If the cast roll is greater than the successes on the action, the veil does not end. Each time an action is performed which would break the veil, the next cast roll for Veil suffers a cumulative -2d10 penalty. | ||
''Example'': Galt looks down on some targets from a rooftop, safely concealed by [[Resilient Veil]]. Jumping down from the rooftop is far enough that he takes 3d10 non-lethal falling damage, and unluckily rolls 2 successes. Normally this would break his veil, but instead he rolls a cast roll for Resilient Veil, landing 3 successes, preventing the veil from ending early. He moves in stealthily behind his targets and lands a devastating sneak attack on the leader, dealing 6 lethal damage. He rolls again for his Resilient Veil, but with a -2 penalty to his dice pool. He manages to get 3 successes again, but not enough for the 7 successes he would need to stay veiled after that deadly attack. | |||
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Latest revision as of 13:52, 24 August 2020
Required | Seed: Veil 5 |
Area | Self |
Duration | 1 hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 4 Mana |
Push | +1 hour to duration per push |
Effect | Like Planar Veil, the spell makes the caster invisible, and provides protection against detection spells, however successes rolled on the action which would normally break the veil are opposed by a cast roll. If the cast roll is greater than the successes on the action, the veil does not end. Each time an action is performed which would break the veil, the next cast roll for Veil suffers a cumulative -2d10 penalty.
Example: Galt looks down on some targets from a rooftop, safely concealed by Resilient Veil. Jumping down from the rooftop is far enough that he takes 3d10 non-lethal falling damage, and unluckily rolls 2 successes. Normally this would break his veil, but instead he rolls a cast roll for Resilient Veil, landing 3 successes, preventing the veil from ending early. He moves in stealthily behind his targets and lands a devastating sneak attack on the leader, dealing 6 lethal damage. He rolls again for his Resilient Veil, but with a -2 penalty to his dice pool. He manages to get 3 successes again, but not enough for the 7 successes he would need to stay veiled after that deadly attack. |