Conjure Materials: Difference between revisions

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   | Push || +24 hours to duration per Push
   | Push || +24 hours to duration per Push
|-
|-
   | Effect || The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. The materials may be used in construction, however they disappear when their duration expires.  
   | Effect || The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]].
 
The caster may conjure increasingly strong materials as they gain ranks in the Seed.
{| class="tdgrey1"
!Rank
!Material Strength
|-
| Rank 1
|| Wood or Bone
|-
| Rank 3
|| Stone
|-
| Rank 5
|| Metal
|}
 
|}
|}



Revision as of 14:45, 24 August 2020

Required Seed: Conjure 1
Range 5 yards x Rank
Area 5 cubic yards
Duration 24 hours
Casting Verbal, Somatic
Cast Action Full Round
Cost Free
Push +24 hours to duration per Push
Effect The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for Detection Spells.

The caster may conjure increasingly strong materials as they gain ranks in the Seed.

Rank Material Strength
Rank 1 Wood or Bone
Rank 3 Stone
Rank 5 Metal