Conjure Materials: Difference between revisions
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| Range || 5 yards x Rank | | Range || 5 yards x Rank | ||
|- | |- | ||
| Area || | | Area || Special | ||
|- | |- | ||
| Duration || 24 hours | | Duration || 24 hours | ||
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| Push || +24 hours to duration per Push | | Push || +24 hours to duration per Push | ||
|- | |- | ||
| Effect || The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. | | Effect || The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. Only one set of conjured materials can be retained at a time. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. | ||
The caster may conjure increasingly strong materials as they gain ranks in the Seed. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material. | The caster may conjure increasingly strong materials as they gain ranks in the Seed. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material. | ||
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!Rank | !Rank | ||
!Material Strength | !Material Strength | ||
!Volume | |||
|- | |- | ||
| Rank 1 | | Rank 1 | ||
|| Wood or Bone | || Wood or Bone | ||
|| 5 cubic yards | |||
|- | |- | ||
| Rank 3 | | Rank 3 | ||
|| Stone | || Stone | ||
|| 10 cubic yards | |||
|- | |- | ||
| Rank 5 | | Rank 5 | ||
|| Metal | || Metal | ||
|| 15 cubic yards | |||
|} | |} | ||
Revision as of 14:54, 24 August 2020
Required | Seed: Conjure 1 | ||||||||||||
Range | 5 yards x Rank | ||||||||||||
Area | Special | ||||||||||||
Duration | 24 hours | ||||||||||||
Casting | Verbal, Somatic | ||||||||||||
Cast Action | Full Round | ||||||||||||
Cost | Free | ||||||||||||
Push | +24 hours to duration per Push | ||||||||||||
Effect | The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. Only one set of conjured materials can be retained at a time. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for Detection Spells.
The caster may conjure increasingly strong materials as they gain ranks in the Seed. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material.
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