Sunburst: Difference between revisions

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   | Required ||  [[Light Domain]], Light Mastery 4
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* With a successful opposed roll the burst dispels enemy magical concealment, and illusion spells in the area, leaving a lingering glow on affected targets preventing them from entering stealth.  
* With a successful opposed roll the burst dispels enemy magical concealment, and illusion spells in the area, leaving a lingering glow on affected targets preventing them from entering stealth.  
* Deals Intelligence + Channeling Skill + Light Domain as lethal magical damage to shadows and shadow constructs.
* Deals Intelligence + Channeling Skill + Light Domain as lethal magical damage to shadows and shadow constructs.
* Enemy targets must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.
* Enemy targets must succeed on a Magic Resistance roll or become blinded for 10 minutes.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Magecraft]]
[[Category:Channeling]]
[[Category:Fire Sphere]]
[[Category:Light Domain]]

Latest revision as of 18:15, 21 September 2020

Required Light Domain: Light Mastery 4
Range Self
Area Rank x 5 Yards
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3 Mana
Effect The caster consumes 3 stacks of Radiance to send a blinding burst of golden light in all directions. This burst of light has several effects:
  • With a successful opposed roll the burst dispels enemy magical concealment, and illusion spells in the area, leaving a lingering glow on affected targets preventing them from entering stealth.
  • Deals Intelligence + Channeling Skill + Light Domain as lethal magical damage to shadows and shadow constructs.
  • Enemy targets must succeed on a Magic Resistance roll or become blinded for 10 minutes.