Sense Earth: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
   | Required ||  [[Earth Sphere]] 1
   | Required ||  [[Earth Sphere]] 2
|-
|-
   | Range ||  Centered on Caster
   | Range ||  Centered on Caster
Line 13: Line 13:
   | Cast Action ||  Standard
   | Cast Action ||  Standard
|-
|-
   | Mana Cost ||  Free
   | Cost ||  1 Mana
|-
|-
   | Effect ||  While the spell is in effect the caster may sense the relative direction, distance, volume, and material composition (type, quality, density) of specific earthen elements including metals, gems, as well as caverns and passages. The caster may only detect of materials they have previously encountered. This may provide a +Rank bonus to Search rolls for detecting secret passages.
   | Effect ||  While the spell is in effect the caster may sense the relative direction, distance, volume, and material composition (type, quality, density) of specific earthen elements including metals, or gems. The caster may only detect of materials they have previously encountered. This may provide a +Rank bonus to Search rolls for detecting secret passages. If the chosen material is in the possession of a target, this spell requires a successful cast roll vs. target resistance.
|}
|}



Latest revision as of 20:53, 26 April 2021

Required Earth Sphere 2
Range Centered on Caster
Area 100 yard radius
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect While the spell is in effect the caster may sense the relative direction, distance, volume, and material composition (type, quality, density) of specific earthen elements including metals, or gems. The caster may only detect of materials they have previously encountered. This may provide a +Rank bonus to Search rolls for detecting secret passages. If the chosen material is in the possession of a target, this spell requires a successful cast roll vs. target resistance.