Handle Animal Skill: Difference between revisions

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{| class="tdgrey1"
{| class="tdgrey1"
!Rank
 
!Disposition
!Disposition
!Description
!Description
|-
|-
| 5 || Hostile || Will take risks to hurt you.
| Hostile || Will take risks to hurt you.
|-
|-
| 4 || Unfriendly || Wishes you ill.
| Unfriendly || Wishes you ill.
|-
|-
| 3 || Neutral || Indifferent to you.
| Neutral || Indifferent to you.
|-
|-
| 2 || Friendly || Wishes you well.
| Friendly || Wishes you well.
|-
|-
| 1 || Ally || Will take risks to help you.
| Ally || Will take risks to help you.
|}
|}

Latest revision as of 01:45, 23 May 2021

The Handle Animal skill involves knowledge of creatures large and small, and how to interact with them in a safe way. It allows players to accomplish things like calm a startled mount, make friends with a stray cat, or avoid being attacked by certain wildlife. You can change the disposition of non-sentient creatures with a successful Handle Animal check. Usually, this requires a Full Round action to attempt, however this may change at the discretion of the Storyteller.

Disposition

Disposition is the overall feeling a creature has towards your character and how likely they are to flee or attack. A Hostile creature is far more likely to attack than a Neutral one.

Disposition Description
Hostile Will take risks to hurt you.
Unfriendly Wishes you ill.
Neutral Indifferent to you.
Friendly Wishes you well.
Ally Will take risks to help you.