Fighting Style: Staves: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 10: Line 10:
||In the hands of an experienced wielder, staves gain +1 to their base weapon damage, increasing it from 2 to 3. This bonus increases to +2 at Rank 3.  
||In the hands of an experienced wielder, staves gain +1 to their base weapon damage, increasing it from 2 to 3. This bonus increases to +2 at Rank 3.  


A staff fighter has improved control of her chosen weapon. Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.
A staff fighter has improved control of their chosen weapon. Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.


|-
|-
Line 17: Line 17:
|| While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.  
|| While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.  


The combatant may utilize a Full-Round Action (or Full Action) to Parry Attack, enabling her to counter a single melee attack within Reach before her next turn. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.  
The combatant may utilize a Full-Round Action (or Full Action) to Parry Attack, enabling them to counter a single melee attack within Reach before their next turn. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.  


A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.  
A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.  
Line 23: Line 23:
|Rank 3
|Rank 3
||Double Parry
||Double Parry
||In place of a standard Parry Attack, the fighter may choose to Double Parry enabling her to parry one attack each from two separate targets before her next turn, even if they move at different initiatives. Double Parry may not be attempted in combination with either Counter Strike or Intercept Attack.
||In place of a standard Parry Attack, the fighter may choose to Double Parry enabling them to parry one attack each from two separate targets before their next turn, even if they move at different initiatives. Double Parry may not be attempted in combination with either Counter Strike or Intercept Attack.
|-
|-
|Rank 4
|Rank 4
||Intercept Attack
||Intercept Attack
||The fighter may may ready a Parry Attack as a Standard Action instead of a Full Action. This allows the character to move on her turn, and then also ready a Parry Attack. Intercept Attack may not be attempted in combination with either Counter Strike or Double Parry.
||The fighter may may ready a Parry Attack as a Standard Action instead of a Full Action. This allows the character to move on their turn, and then also ready a Parry Attack. Intercept Attack may not be attempted in combination with either Counter Strike or Double Parry.
|-
|-
|Rank 5
|Rank 5

Revision as of 17:19, 10 June 2021

Requirements

  • Melee (Crushing) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Staff Fighter In the hands of an experienced wielder, staves gain +1 to their base weapon damage, increasing it from 2 to 3. This bonus increases to +2 at Rank 3.

A staff fighter has improved control of their chosen weapon. Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.

Rank 2 Parry Attack While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.

The combatant may utilize a Full-Round Action (or Full Action) to Parry Attack, enabling them to counter a single melee attack within Reach before their next turn. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.

A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.

Rank 3 Double Parry In place of a standard Parry Attack, the fighter may choose to Double Parry enabling them to parry one attack each from two separate targets before their next turn, even if they move at different initiatives. Double Parry may not be attempted in combination with either Counter Strike or Intercept Attack.
Rank 4 Intercept Attack The fighter may may ready a Parry Attack as a Standard Action instead of a Full Action. This allows the character to move on their turn, and then also ready a Parry Attack. Intercept Attack may not be attempted in combination with either Counter Strike or Double Parry.
Rank 5 Counter Strike The fighter may ready a Parry Attack and immediately follow it up with a regular melee attack as a Full Action. Counter Strike may not be attempted in combination with either Intercept Attack or Double Parry.