Vacuum: Difference between revisions
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| Required || [[Air Sphere]] 4 | | Required || [[Air Sphere]] 4 | ||
|- | |- | ||
| Range || | | Range || Rank x 10 yards from Caster | ||
|- | |- | ||
| Area || | | Area || Rank x 4 Yard Radius | ||
|- | |- | ||
| Duration || | | Duration || Rank minutes | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 3 Mana | ||
|- | |- | ||
| Effect || | | Effect || The caster draws air away from the targeted point, creating a vacuum that halves targets' speed and slowly draws them into its center. Targets within range of the vacuum must succeed on a Resistance roll vs. (Casting Skill + Casting Stat + Source Rank) or be dragged 2 yards toward the center of the Vacuum. Living targets ending a turn within the Vacuum take 1 lethal damage as the air is drawn from the body and they suffocate. If a target's health reaches 0, the target loses consciousness and begins to take 2 lethal damage per turn. Sound cannot travel through the vacuum, so spells that require a verbal component to cast will fail. Non-magical flames gutter and die immediately, and mundane methods of flight do not function properly within the spell. | ||
Only one Vacuum may be maintained at a time. | |||
At Rank 5, the caster may instead spend a Full Round casting the spell, modifying it to draw the stolen air toward himself and avoid suffocating while within his own spell's target area. | |||
|} | |} | ||
Latest revision as of 00:34, 4 July 2021
Required | Air Sphere 4 |
Range | Rank x 10 yards from Caster |
Area | Rank x 4 Yard Radius |
Duration | Rank minutes |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 3 Mana |
Effect | The caster draws air away from the targeted point, creating a vacuum that halves targets' speed and slowly draws them into its center. Targets within range of the vacuum must succeed on a Resistance roll vs. (Casting Skill + Casting Stat + Source Rank) or be dragged 2 yards toward the center of the Vacuum. Living targets ending a turn within the Vacuum take 1 lethal damage as the air is drawn from the body and they suffocate. If a target's health reaches 0, the target loses consciousness and begins to take 2 lethal damage per turn. Sound cannot travel through the vacuum, so spells that require a verbal component to cast will fail. Non-magical flames gutter and die immediately, and mundane methods of flight do not function properly within the spell.
Only one Vacuum may be maintained at a time. At Rank 5, the caster may instead spend a Full Round casting the spell, modifying it to draw the stolen air toward himself and avoid suffocating while within his own spell's target area. |