Indomitable: Difference between revisions

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   | Cost || 1 Mana
   | Cost || 1 Mana
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   | Effect || Activating this power allows the channeler to ignore wound and fatigue penalties while under the influence of [[Berserker’s Fury]], enabling her to continue fighting until reaching a negative Health value equal to her maximum Health value.  
   | Effect || This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out.


Additionally, dice penalties from pain (e.g. Curse of Agony) are reduced by Domain Rank.
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Revision as of 17:39, 27 June 2022

Required Wrath Domain: Rage 2
Range Self
Target Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out.

Additionally, dice penalties from pain (e.g. Curse of Agony) are reduced by Domain Rank.